We both live in very different parts of the country and would meet up at a vaguely central location (Warhammer World in Nottingham) a couple of times each year to catch up and do some gaming. Real life has been a sticking point for the last few years so this has been impossible for us.
However, we're back in the game now.
This was our first opportunity to play the 8th Edition rules, with 7th Ed. having entirely passed us by. We made loads of mistakes, learned a bunch of stuff and had a ball. Here's how it went.
The Forces:1250 Points Astra Militarum (me):
- 1 x Lord Commander,
- 1 x Lord Commissar,
- 4 x Ogryns (inc. Bonehead)
- 3 x Infantry squads (inc. Grenade Launchers, voxcasters)
- 3 x Armoured Sentinels with Plasma Cannons
- 3 x Armoured Sentinels with Multi Lasers
- 3 x Scout Sentinels with Heavy Flamers
- 1 x HellHound with Flamer and Inferno Cannon
- 1 x Chimera with Multi Laser and Heavy Bolter
- 1 x Valkyrie with Multi Laser, Rocket Pods and Heavy Bolters
- 1 x Heavy Support squad with 2 x LasCannons and 1 x AutoCannon
1250 Points Tau (Mike):
- 1 x O'Shova
- 1 x Aun'va
- 1 x XV-104 Riptide with (with 2 x Plasma Rifles and 1 x thingybob)
- 3 x XV-8 BattleSuits with Plasma Rifles and Missile Pods
- 3 x Fire Warrior squads
- 2 x Devilfish
- 2 x Drone squadrons (3 x Gun Drones, 1 x Markerlight Drone)
The mission played denoted a short-edge - short-edge deployment style. The Astra Militarum had slightly more scenery of their end of the table than the Tau. This meant that Mike was able to deploy slightly closer to his line than I was. He placed one unit of Fire Warriors atop a scenery piece and deployed the other two in Devilfish.
|Aun'va in cover behind building "2", Fire Warriors on top of it.|
|XV-8 Battlesuits on the right flank, XV-104 on the left.|
I deployed a Heavy Weapons team in my Valkyrie, an infantry squad in the Chimera and placed everything else as close to my deployment line as possible, intending to spearhead with the Sentinels and Chimera.
The mission dictated that VPs would be earned for each unit destroyed, the death of the enemy commander, first blood and having a presence in the enemy deployment zone at the end of the game.
Astra Militarum got the first turn.
Turn 1:The Imperials move up. This is an indicator of the way the game was going to go. It had been such a long time since I'd played, a new ruleset and a chance to field two armies (that I'm proud of creating) that I found all logical thought, planning and control just leaked out of my ears and I basically declared a "Waaaaggghhh!" and moved right in there.
My Commissar and Ogryns used the Dagger of Tu'Sakh to deploy behind enemy lines, the Valkyrie nipped round the back of the Tau Lines too. The Valkyrie opened up with everything it had on the Tau infantry on top of "Building 2" wiping them out to a man. The Commissar and Ogryns fired off a few shots, but barely scratched paint. The Plasma-wielding Sentinels moved up and started what was to be a long-game of bullet-tennis with the Riptide (they would spend the entire game standing and shooting at each other). Imperial Infantry moved up using cover of the buildings.
Mike had the Tau play things more cautiously. His battlesuits on his right flank summarily disposed of the threat of the Ogryns, wiping them out to a man and wounding the Commissar. I'd been foolish to have dropped them in when and where I did, but as I said I was totally gung-ho on the day. If my recollection is correct, the Tau declined any further movement on Turn 1. The Riptide returned fire from the Sentinels, but to little avail.
|The table after turn 1|
Turn 2:The Imperials continued in the same vein: Move up, shoot. The Valkyrie backed off a little ready to deploy a payload of troops in Turn 3. Less harm was done this turn overall.
The Tau started to take the fight to the Imperials, however. The BattleSuits wiped out the Commissar whilst the riptide returned fire on the Armoured Sentinels. Drones advanced and poured fire into the advancing Hellhound, but did no damage (they did, however, provide an obstacle for the advancing tank which is by nature a close-assault vehicle. Therefore they effectively stalled it's advance).
A unit of Fire Warriors is deployed from the Devilfish on the Tau right flank, forming a firing line opposing the advancing Sentinels and Chimera.
|I like Sentinels|
|I like Sentinels a lot|
|Look carefully - the guardsman in the centre of the photo is a Beastman!|
|The Guard and the Commander seek an elevated vantage point|
Turn 3:This was my "dumb turn". I deployed a Heavy Weapons team out of the Valkyrie. The Tau General, O'Shova killed it. For some reason instead of staying back and shooting, I charged the Tau infantry on the Tau right flank with my Sentinels. Sentinels are rubbish in close combat. I think I killed just one Warrior but took a couple of wounds in return. I did manage to get rid of the four Drones that were harassing the HellHound.
In return the unit atop the tower in the centre of the table took heavy casualties from fire from Drones and Devilfish.
The Riptide and Sentinels continued trading fire, the Sentinels causing more damage than the Riptide.
|I can see your house from here|
|The Tau perspective|
|Watch those Sentinels!|
|Told you to watch those Sentinels!|
|Heavy weapons grav-chute out of the Valkyrie|
|The Imperial perspective|